Sorry for the late post, but there's a good reason for it. Before I get there, let's get started on the updates!
So the good news is version 0.3 is fine. Just a few clerical fixes I needed to do to fix some crashes, but nothing major. I'm gonna be back to working on some 0.4 stuff, but I also need to fix up on some plugins to make it work. I was a bit spread out last time, so I'm gonna do it step by step this time. My first step is a big hurdle. Simple on the surface, but complex in creation: I'm going to work on making environment-related abilities. Zero's special ability is that his powers are environment based. Meaning, he can cast earth spells in rocky places, water spells near large bodies of water, fire spells in hot places, etc. Why? A lot of the areas have element-based monsters and sooner or later, Zero will have access to most elements. It's unfair for him to have fire powers in a snowy area or electrical powers in a watery area, so that's how I'm limiting it. The story will go into why that is and why it doesn't apply to anyone else.
So why am I writing 2-3 days late? Mainly because an old friend came over and I've been entertaining them this weekend. It's eaten up a lot of my time as well as my day job and other responsibilities. Another part is because my sister is moving to Chicago and I've been prepping for the trip to help her move. We're going by car since she needs hers to get around town. It's taken me from Saturday morning until just now to write all this, that's how busy I've been. While I'm away, I plan to work on Pangaea as much as I can. I don't think I'll get too much done because of the travel from California to Illinois, but I intend to try. I'm also looking into a moving on in careers and location. California is expensive and as much as I'd like to stay here, I'm seriously considering moving. My job field is underpaid and my state is overpriced. I'm sticking it out for another few years since I'm still employed, but I think it may be time to read the writing on the wall...
I know the wait has not been fair to most people here and I apologize for it. I've had more hiccups and distractions than I expected when I started working on version 0.4. Remember, I'm just one guy doing everything. I'm thankful to RPG Maker MV and the artists who create the graphics, plugins, and music. They're all getting credit when this is over. However, they're working on their own stuff, not my game, so I'm I'm on my own here. Other projects have been put to the side as well until this is all straightened out
Thank you for everyone being so patient. I'm looking into finding something to add to my site for people to enjoy while the updated demos come out, though I don't have any leads yet.
The Legend of Pangaea - DEMO VERSION 0.3
A downloadable game for Windows, macOS, and Linux
VERSION 0.3 updated on March 7, 2017
NOTE: The Demo game posted is not a teaser, like most demos. It is not a Beta of the game and not even an Alpha.
It's just something for other players to enjoy and give their input as the game is being built and evolves until Alpha/Beta stages are posted.
The storyline will remain unchanged, though character appearances and music may change as the game is built.
Have you ever wished to be in another world?
Maybe you want to be part of a video game world.
Maybe you want to be in the movie you just watched.
Maybe you want to be with the heroes of your favorite book.
We all wish to be part of a different world.
Something better than the boring one we live in, at the very least.
It's just a whimsical thought. A wish we have no desire of following through. But it's nice to dream.
But what happens if the wish becomes reality?
...whether you like it or not?
That's what happens to Zack Cypher, a 16 year-old boy from our world. After being pulled from our world, he is brought to a world of his favorite book series, only to find events have dramatically changed for the worse.
A mysterious Guild has overtaken the planet and successfully conquered the world.
The brave hero of the book series has vanished, presumed dead.
The hero's friends are trapped in an endless war with no victory in sight.
Many years have passed. What could have possibly happened.
Donning a new name to fit into this world, Zack, now named Zero, will lead the charge using his fan-knowledge of Pangaea to helps save the world and solve the mystery of Pangaea!
|Published||350 days ago|
|Platforms||Windows, macOS, Linux|
|Tags||2D, Fantasy, Multiple Endings, Pixel Art, Romance, RPGMaker, Top Down Adventure|
|Asset license||Creative Commons Attribution_NonCommercial_NoDerivatives v4.0 International|
|Average session||About an hour|
|Inputs||Keyboard, Mouse, XBox 360 controllers, Gamepad (any)|
|Accessibility||Subtitles, Configurable controls, One button|
Please read the Liability and Disclaimer regarding the game before downloading on my webpage:
By downloading the game, you consent to the Terms and Conditions placed and have read the webpage in it's entirety.
Most of it is obvious common sense stuff, really, but you can never be too careful, right?
WINDOWS PC USERS
Windows Minimum Requirements:
- OS: WindowsR 7/8/8.1/10 (32bit/64bit)
- Processor: Intel Core2 Duo or better
- Memory: 2 GB RAM
- Graphics: DirectX 9/OpenGL 4.1 capable GPU
- Storage: 1 GB available space
- Additional Notes: 1280x768 or better Display
MAC OS X USERS
Mac OS X Requirements:
- OS: Mac OSX 10.10 or better
- Processor: Intel Core2 Duo or better
- Graphics: Compatible OpenGLR
- Additional Notes: 1280x768 or better Display
- OS: Ubuntu 14.04 or Steam OS 2.0 (64 bit)
Steps needed to use the game:
- Run the following command to switch to the root user:
- Run the following command to open the game folder:
cd (game folder path)
- Run the following command to change the permissions of the "Game" file in the game folder:
chmod +x Game
- Run the following command to start the game:
ANDROID / iOS USERS
The game is fully meant to be mobile in the future. I'm currently working towards getting the PC and MAC OS X Demo versions to work first once it reaches the final stages. The finalized demo will be released on Google Play and the App Store alongside the other versions. This won't be for a while yet, however. I apologize for the inconvenience...
Log in with your itch.io account to leave a comment.
Sorry for not posting last week. I ran into some bad luck last week and dealing with some more.
So two weeks ago, I discovered when I was working on a key part of the battle mechanics that I screwed up pretty badly. Part of it is environment-based and the other was weapon-based, but it didn't just go sideways, it went south, east, west, and even diagonal! I had no alternative but to delete everything since the core I was working on domino'd the entire process. Sooooooooooooo...now I'm back at Square 1. RPG Maker MV recently got an update which I'm afraid may have affected version 0.3. Rebuilding the battle mechanics are on hold until I have tested everything on 0.3. So far, no problems, but if I came across any, then it means I have to fix that first otherwise it'll make 0.4 meaningless. There's more, but I'll touch on that later. Anyway, the graphics are fine, but the Techs and Magic I designed are more useless than a plug-in air conditioner in the middle of the Sahara Desert. I have to de-design and re-design them to get them to work.
Now to the personal stuff. Last week I was dealing with some issues regarding a neighbor and her dog, and...well, things escalated. It's resolved, fortunately, and the hatchet is considered buried. It was ugly, though. The other news is that my sister is moving away in a couple of weeks to Chicago and I'll be going with her. I'm not staying, though. I'm just going along with her for the trip that week. I'll return to California afterward. Sis and I are one of the rare few siblings that never fought growing up. No sibling rivalry. On the contrary, I can trust her with anything. To not go when she's going through this major life change would not be like me. I'll be able to make another weekly report next week, but not the following week. I'll remind you all next week. I'm also back on Final Fantasy XIV so I can unwind a bit (I can work and play at the same time; one of the perks of my current job).
So there you have it. Anyway, sorry for the late post, but as soon as I'm done checking 0.3, I'll get back to reworking 0.4's mechanics. Thank you for understanding everyone! I really appreciate all the support you're giving me!
RPG Maker went to 1.5 recently. I need to look into 1.3 to make sure it's fine. Otherwise, I'm in the soup...
I'll fill everyone in on the weekly report.
No Weekly Report this time around. Short answer is I'm dealing with some real life things that take priority and the battlemechanics are scrapped back to square 1...so yeah, I'm pissed.
I'll explain everything next week.
I write with low spirits. You most likely know why, but let me do the usual.
To start off, I'll open with The Adventurer's Journal this time. Normally, it's the second item I address, but it gets first this time for a special reason: The Adventurer's Journal has been cancelled by order of Square-Enix. The good news is that they didn't see it as a plagiarism issue, and even praised the creativity of Korvik, Selvin, and Miirah. But they felt I was too liberal with their intellectual property, even in written form, so they had me pull the plug. They weren't jerks about it and even offered condolences and hope my writing gets a position with them someday. That was nice of them. I'll still play Final Fantasy XI as Korvik on Quetzalcoatl server, but he now serves as my avatar. Selvin and Miirah were deleted so don't bother looking for them. I'm not mad either. As a game developer myself, I see where they were coming from, and admittedly I didn't look too deeply into the intellectual property part. I accept blame for that.
As for The Legend of Pangaea, I didn't get a lot done since I was on my last week of Finals, but I was able to get some new resources. I know I said I'd be focused on just the battle plugins, but I'm also rough-drafting character design changes for some of the cast members. Some will be overhauled and others will just get a small alteration or a costume change. I'm still looking for graphics I can use for 30 FPS or 60 FPS, but to no avail. I'm strongly considering cutting out some attacks for the Demo, but we'll see what the coming weeks provide.
After sending out my announcement that The Adventurer's Journal was cancelled, I saw I lost over a third of my usual traffic for the site. Makes me wonder if there's a point to even making the game. I'd like to think the other two-thirds coming here are looking at what I've been up to, but I also wonder if it's just my small social circle doing frequent visits to make it look busy. As an indie game developer, my goal is to do this as solo as I can. My inspiration is from Jonathan Ian Mathers, famous for his content on illwillpress.com. Besides his longtime girlfriend doing some voice-acting for him, he does everything himself. All my resources are bought, not hand-made. Someday I hope to fix that, but the tools needed also cost money. I'm starting to reconsider The Legend of Pangaea going free and actually selling it, but we'll see on that too. It depends on my financial future.
If anyone I haven't spoken to, text or in-person, is supporting this, you have my deepest gratitude. It means a lot that there are people who actually like what I'm doing and play the Demo. Thank you again everyone!
Well...my timing sucks! Or is it good? Either way, I'm gonna lose a lot of people on my site
Turns out I have to pull the plug on The Adventurer's Journal. At least the reps were cool about it. They liked I was being creative with using the avatars as a point of reference and everything, but because I'm using too much of the other main characters of the game, it's considered an unlawful of use of their property.
At least they don't see it as plagiarism like a buddy of mine was worried about. It's a shame; I was really looking forward to to continuing it Oh, well, I said I'd pull the plug, no questions asked, and I will.
No hard feelings to Square-Enix. They were nice enough to answer my questions and were even somewhat supportive.
Hey there Pangaeans!
This week has kept me pretty busy and yet, not so much either.
I couldn't do much for The Legend of Pangaea this week, so nothing to report here.
As I'm writing this, The three chapters for The Adventurer's Journal are about 60% done overall. It's looking like I won't make it til Sunday. This is a first for me, in terms of writing. I'm used to writing one chapter at a time. In this case, however, I need to keep things accurate by doing all three at once. Now that I know what I'm dealing with I can adjust my timeline in the future to something more realistic since chapter 11 is more of the same.
2 weeks is unrealistic? Probably not under normal circumstances, but keep in mind that I work a full-time job and I'm at school. I'll be taking the summer semester off so I can go back to Lyft as a side job and get my "weekends" back. This whole semester I had classes on my days off from work and work the other days. However, spring not only messed with my sinuses, it messed with my finances. I forget every year that all my annual bills are accumulated into one season, so my savings took a hit too. Add to the fact I had to do a lot of car repairs and my tax refund was virtually nil...yeah, gonna need the extra money.
The school season is almost over by a few more days. After that I'll have more time to work on the game and the Journal.
Thank you for your continuing support everyone!! Don't be afraid to leave any feedback, suggestions, comments, etc. to firstname.lastname@example.org. I'm always willing to listen and give your ideas a shot!
Happy (almost) Mother's Day, Pangaeans!
It's been a pretty good week, though it may slow down next week. Let's get to what happened!
For The Legend of Pangaea, I got my hands on some sweet new plugins. It's written Portuguese, so I need to rewrite them into English so I can use them. Nothing against the developer, I just can't read Portuguese! The whole batch is for the entire game, but as I've mentioned, my focus is on the battle plugins. I'm gonna translate the whole batch into English for now since it will save me time in the long run. It'll make for good practice when I eventually make the game into other languages.
For The Adventurer's Journal, I'm on track, but I might have to push the release to next week. This is not set in stone yet since I seem to be ok for now. As such, expect the three chapters to arrive sometime this week until I post otherwise on my social media sites:
Facebook and Twitter.
So why "might?" Two reasons: 1) This is the week before Finals and I'm trying to get ready for them next week. 2) My buddy who was helping me out is pushing me to spike my trio to level 99 as soon as I can, in part so we can adventure together, in part so I can be fully prepared for whatever the game throws at me.
Gonna be too busy tomorrow since it's Mother's Day. My parents are divorced and remarried to other people. As such, I have my real mom on one side and my step-mother on the other and I want to be able to spend time with both. I know I'm pretty lucky to have two moms who loved and raised me well. Even if you don't get along with your mom, at least recognize that they brought you into the world for you to enjoy life. For those without mothers, you no doubt have mother-like figures. That still counts. Let them know how much you care.
As always, thank you for your support, everyone!
Yes, I heard about the downloads not working. Dropbox updated and for some reason my settings on my links were reset to private (how does THAT happen?!) I'm resetting them back to public so people can download again.
Shouldn't take long.
Hi there, Pangaeans!
Sorry for the late post! A couple things happened today that set me back, none of them bad. Let's get caught up, shall we?
For The Legend of Pangaea, I decided to make a "test" project and a "tutorial" project on the side to help me with my work. The "Test" project is where I do all my fiddling with the graphics, musics, events, etc without it running into problems with the game itself. One of my major issues for 0.3 was that when I was testing, I didn't clean up all the test materials which raised all kinds of hell. This will prevent me from making that same mistake twice from here on. The "Tutorial" project is where I keep all my notes on how what works so in case I forget, I'll just go to that instead of sifting through endless of pages of writing. This can range from the basics, like how to make a character, to the more advanced stuff, like scripting and plugins. Neither of these will see the light of day. They're for my own personal use.
For The Adventurer's Journal, Chapter 9 for Miirah was released early this morning. I can't tell you how happy I was to finally update that again! The next one is pretty lengthy and going to involve a huge undertaking on my part: Korvik, Selvin, and Miirah are going to meet up and fight together for the very first time. So expect spoken dialogue from these three. Yes, you read that correctly, the trio will finally have speaking roles, thought not in their respective chapters (for example: Selvin and Miirah will speak in Korvik's chapter, but Korvik will still have no silent roles. He will speak, however, in Miirah's and Selvin's chapters). This is going to take time, so give me about a couple weeks. The reason why is in the next paragraph.
School is just about over and with that comes the finals! I have Speech and Math for this quarter, so those eat up into a lot of my free time when I'm not doing my day job. As such, it makes it harder for me to make any progress for my writing or the game. I'll make as much progress as I can in the interim, but my studies come first. I hope you understand.
Going into why the post was late, I stood up late the night before and did Miirah's latest chapter, finally uploading it. I then had to go to bed, get to work and spent the rest of my day celebrating my father's birthday (Happy birthday, dad!!). So yeah, been busy for all the good reasons!
Thank you for all your support everyone! Please be sure to keep spreading the word of Pangaea and the Journal!
Chapter 9 for Miirah is finally done and ready for reading!
Miirah is where I want her to be finally!
I'll start writing her chapter tomorrow after class. It should be up by Friday or Saturday!
THE ADVENTURER'S JOURNAL NEWS:
I moved Korvik, Selvin, and Miirah from Shiva server to Quetzalcoatl server. An old buddy of mine is lending a helping hand in getting Miirah's levels up so I can crank out a chapter.
Still gonna be some work, but I think I can get a chapter out by this weekend. More on this as it develops.
Hey there Pangaeans!
I'm finally all caught up in my schoolwork, though it took me longer than I'd like. I have to use our school's education program and it's not without some...problems. Long story short, it set me back a few days and I got done Thursday. I still managed to get SOME semblance of work done.
For The Legend of Pangaea, I got some more plugins to work with. The thing with plugins, though, is not use them all. Some are useful and others, while useful, are completely unneeded. However, I keep many on hand for future projects. If I don't think I'll have any use for it for any project? I don't download it. Right now, I'm testing these out to see what I can use for the battle system.
I couldn't get any writing done for Miirah, but even as I write this I'm back online and working to level up for the backdoor method. The Spring semester is almost done too, so I can put a little more focus back to it! Still a few weeks left. Sorry for those waiting on the new chapter. I'd put it back on hiatus until Miirah was done, but I don't want to mislead and have people think I'm not doing this anymore again.
Anyway, my life workload has lightened so I can get back to focusing on the game and my writing.
Ugh...this catch-up game is taking longer than I wanted...On the bright side, I'm doing a bit of leveling for Miirah on the side cuz I REALLY want that chapter done and over with!!
More on this for Saturday's post.
As a reminder, no weekly report this week. Still playing catch-up through the weekend. I'll be back to it Monday.
No weekly update this week. Simply put, I got hit hard with a few school-related issues and need to play catch-up all through the weekend. As such, I won't get ANY work done this week.
Real sorry :( Still available if you need to chat, however,
It's been a pretty busy week for me, yet I didn't get much done, I'm sorry to say. Before I get to it, Let's go over what I DID get done!
For The Legend of Pangaea, I'm working out what I want to put in the Demo and what I want to cut out. Doesn't help I'm trying to get the animations right for what I need either. I'm hoping the brilliant mind who made these 30/60 FPS animations will do more, but until that day comes, I need to work with what I got. I'm just grateful to have any at ALL!
Miirah's chapter is taking longer than I anticipated and I remember why now: The quest involves two other people to get through the easy way and I play on hours most people aren't on. So I'm working to go through the backdoor way. Give me time, I'll get it.
So what's been keeping me busy? I'm falling behind on my studies and need to get my rear in gear, for one. I need to earn my degree eventually and failing classes won't do that. Not saying I'm anywhere close to failing any of them, but I've been too lax. Also, my dad recently had an injury and I needed a day off to watch him. Thankfully, it was nothing major, but because it was a cramp/muscle pulled behind his knee, it was excruciating for him. In all my years, I've never seen my father hurt like that before. It was frightening. One of my biggest fears is the loss of family or friends. This isn't some feel-good trope; it's an actual fear. I lost my grandmother and I was shaking, couldn't focus, and couldn't talk for at least a week as a result. Part of it was grief, sure, but the other part was genuine fear.
I'm hoping this week will lighten up for me a little. Thanks everyone for your support!
Happy April Fool's Pangaeans!
I've been all kinds of busy this week! Been trying to keep my job in check as well as other game-related work. I'd make a "no joke" reference here, but the internet is flooded with them.
In Legend of Pangaea news, I noticed I was putting too much focus on the mobile and went back to just doing the version 0.4 work. The 30FPS and 60FPS animations are done, base-wise, so it's a just a matter of mixing them up to make the attacks I want. This means the current attacks in Demo 0.3 will get design changes or be different entirely. It depends if I find any more of these tools from now until release. Version 0.4 isn't just getting a makeover in looks, but in structure. I've found tools I want to use for the battle system, but some won't be released until the game's full release. However, you can expect some special attacks, physical re-designs, more active enemy appearances, stat re-balancing, and more!
The Adventurer's Journal is almost ready to be out of hiatus. I'm hoping to get back to writing tomorrow, but we'll see. Worst case scenario, it'll be back sometime Friday. Miirah's chapter is still halfway done, so I'll just post Selvin's when it's ready, as a sign of the story's return.
This Saturday is gonna be crazy busy for me today so I need to cut this short. Thanks again for everyone's support!
It's been a busy week and a lot is happening! So let's get down to business, shall we? And no, I don't mean to defeat the Huns.
To start with, I had to push version 0.4 work on more promising work. The Legend of Pangaea is now able to be played on Linux systems! It's very experimental for me since I don't really have Linux experience. Just means I need to load up a secondary OS with Linux in the future if I want to troubleshoot it. I support the idea the Linux and the reason it exists, I just have no experience with it is all. I'm too used to Windows like the majority of humans out there. It's already updated on the site and my itch.io page. I just hope it works like it does for Mac and Windows.
I'm also currently working on getting the mobile version started now that I know I need to downscale a few things. I can't do that to everything, but I'm looking into how to do that so Android/iOS players can enjoy the game with as little lag as possible. I'm not releasing it to the stores anytime soon. As a reminder, the mobile version of the Demo will only be the finalized version. I don't know when that will be, but it's gonna happen.
As for The Adventurer's Journal? It will soon be out of hiatus. My friend agreed to help me out and has been wanting to get back to FFXI for some time as it is. I'm hoping to get back to writing before the end of next week. I'll be working on it some more after the Linux thing is taken care of. Can't tell you how glad I'll be to get back to writing this!
So what about my other writing projects? Still in the planning stages. As much as I want to do Final Fantasy XIV, if there's no 1.0 to go back to, it's not worth it. I'm sticking with Star Wars: The Old Republic and have decided to be classic Empire jobs = evil and Republic jobs = good. I've got most of the races and sexes chosen. As for the romantic aspect, I'm still working on that since some have multiple options. This isn't high on my to-do list, however. Need to get the other stuff squared away first.
So yeah. Been busy! All thanks to you great people! I can't tell you how great it is to be able to do this and how much I love you all for your support!
Had an anonymous e-mail saying the "Made by RPG Maker MV" screen was missing. Found out I accidentally deleted it.
Thank goodness I keep a backup of every file I keep. It'll be back in v.04 onwards
Creators of RPG Maker MV, I apologize. This was accidental, not deliberate :(
Are you kidding me?!
RPG Maker MV just released Linux functionality. This is great for players, but more work for me O_O
This is how I know I love you all: I'm working on the Linux port. I want to double-check the QA and other things I should know about.
<sniff> Ugh, allergy season arrived early for me...
Ok, so what's new otherwise? As I mentioned last week, Mac OS X got it's own version of Demo v0.3 and I haven't gotten any bad news back yet. Very good sign! I feel like Demo v0.3 is finally a case closed version and I can focus on v.04 fully and completely! On that subject, I purchased the new graphics I need to get version 0.4 moving and discovered something: They came in 30 FPS and 60 FPS. Wow, why would you need to go lower than 60 on anything, I ask myself.
I did some research and discovered it's because some mobile devices can HANDLE 60 FPS, but 30 FPS is more functional and still smoother than the current gameplay. This is bad news for me because it means I gotta use the compressed graphics to save on space for phones. I don't use them for Windows Mac OS X because it looked so off on my editing. That's when an idea hit me!
Not everyone has a good computer. If you're using a laptop, odds are good you're using the stock Intel or AMD graphics chip and not a dedicated GPU meant for it (understandable since those are expensive for laptops). I have options for raising and lowering FPS and all, but that may not be enough. I'll keep the computer specs at 60 FPS, but I'll keep a 30 FPS version ready in case anyone needs it.
While I'm making v0.4, I'll also start creating the mobile version of The Legend of Pangaea. I have to do everything from the ground up, but most of the hard stuff involves dragging and dropping. The only real manual labor is having to redo the graphics since I have to use the compressed stuff. Don't get too excited, though. Because of how the Apple Store and Google Play Store operates, I won't release the mobile version for it until it's at it's final version, graphically. When it comes to music and character models, I'm kinda fickle and may change things around. I also am starting to not like Phil's name and character and may change him around too. You've been warned!
Because of all this new information, I'm reshuffling my computer to be more dedicated to both my job and to my work on The Legend of Pangaea. I'm planning on taking some kind of CGI art class too so I can learn to do sprite animations, but that involves freeing up the near non-existent time I have. I also have to get some sound and art editing software to touch up some of the stuff I purchased. Soooooooo much to do.
Thanks to everyone who keeps supporting the game and to the new friends I made who's helping spread the word. Your support means the world to me and is what keeps me motivated!
This keeps getting better and better...
Been doing research on going mobile (don't get too excited; that's still very far down the road) and I learned that if I want it to run smoothly, I need to scale back and compress on a LOT.
Basically, it means, except for the coding, I need to rebuild The Legend of Pangaea from the ground up.
It gives me an idea about a future project, but I'll get into that in tomorrow's post. For now, back to work!
Sheesh, found out some of the plugins I'm using no longer work due to incompatibility or discontinued use.
Means I gotta go through each one and see which ones I can keep or need to fix/replace.
I'm throwing caution to the wind and returning the Demo back to Mac OS X players.
The download should be open and available above. Please contact me if you are having any difficulties with installation or gameplay.
I am happy to report that Version 0.3 is finally in stable and working condition!
It's uploading to my Dropbox as we speak and should be available for download in an hour.
Thank you everyone for your patience and support!
Well, HI there Panageans!
It's been all kinds of busy this week, but the post won't be big this week.
For The Legend of Pangaea, 0.3's fix seems to be good so far according to the QA dudes. Finally! They should be about done today so I may finally be able to put Demo version 0.3 back up after 3 months...god...that's 3 months too long. Keep in mind that the battle system has been downgraded to almost basics, so don't be too disappointed about that. Once I get the word 0.3 is good and fixed, I can focus on making 0.4, which is completely battle-system focused!
So if all I've been doing is going back and forth with the QA guys, what has been taking up so much of my time? My new job. It may be stay-at-home, but it's still a job and something I need to do right! I still do Lyft too when I need to make some extra money. On top of that, I'm still doing schoolwork. I haven't played a video game or did anything fun in a week. I'm close to burnt. I'm hoping when things settle, I'll be able to unwind a bit. Lesson in life: Don't be in debt!
That's all I've got going on. Thanks for your support everyone! It's been a rough 3 months, but it looks like things are picking up!
I definitely got rid of that chaotic bug, but I had to destroy all of my v0.4 work to do it Thank god I backed it up.
Gonna have the QA dude-bro's take a look before I go public. I really hope they greenlight it...so sick of having 0.3 drawn back like this...
Not much in terms of news this week, but I promised to keep everyone in the loop, and so I shall!
I haven't had much time working on the 3.0 bug, but I was able to find out what happened. Come to find out the RPG Maker MV changed stuff around during their last update; like, a LOT! It's mostly on me since they always warn us to back our stuff up before every update, but I never had this issue before. If it's as problematic as I think, I may have to put the battle sequences to default vanilla settings (meaning no plug-ins, added data, or anything like that). Right now, I'm trying to salvage what I can since it seems to be in that department, but I'm not done with the QA testing yet. I'll learn more later in the week.
Why so busy? Why am I not so focused on the game? Make no mistake, I am; however, February is cruel month where I have to pay my bills sooner and my annual bills are also on the rise. Meaning I have to do Lyft more to pay off stuff. Luckily, I managed to get a break. I was able to land an at-home job which I start next week This means I'll have a normal paycheck again, but it's a contract gig so it's gonna suck next year come tax season. But this is still good news. I'll be able to pay off a few debts and I may even get The Adventurer's Journal up and operational again sometime soon! God, I missed writing it. It still won't be for a little while yet, but I'll alert folks once I'm back up and running.
As a final announcement, I've closed down my email@example.com e-mail. The main reason is that I'm still an unknown in the gaming development world. Nobody e-mails me for any reason and I've had it up for almost a year. Seemed like a waste of space. Instead, I'm keeping everything to my home e-mail on the Yahoo! server: firstname.lastname@example.org. Considering my bad luck with version 0.3, I'm not surprised if my reputation took a hit. I deserve that. I just hope the final result will make up for it.
I still appreciate everyone who visits, spreads the word and so on. Your support is why I keep doing this!
Hey there, Pangaeans!
It's been a busy week and it's only going to get busier for me, hence the early post. It's not gonna be a long one either, but I'll explain why.
Unfortunately, I wasn't able to do much Pangaea work thanks to this hell the bug from 3.0 popped up. I put my 4.0 work on freeze until I fix it, but it's deep in there. This means I have to redo everything from the beginning to find it. It's gonna be like looking in a needle in a haystack, but luckily I have a shoehorn magnet so it shouldn't take me TOO long.
That's not the only thing holding me back, however. Past few nights I've had to wake up with four hours of sleep so it's catching up to me. It's not just school; I landed an interview for a work-at-home job (a legitimate one!) but it's not official if I got the job yet. Coupled with classes, tests, and studying and....yeah, I'm wiped. Doesn't help I have a party to go to (it's my sister's 30th. Armageddon couldn't stop me from going.) and more studying to do as well as doing Uber/Lyft so I can pay for all of the above (somehow).
Ok, I'm done writing. I have a game-breaking bug to fix, an important party to plan, school to do homework for, and a job to make money for.
And it's worth it because you all give me the strength to push onwards. Thank you everyone!
Hello again, Pangaeans!
It's been a busy week, so let me fill you in!
I got good news: a few days back, the problematic bug in Plague Castle has indeed been squashed. The boys are gonna be able to go over the rest of QA today so I'm hoping to get that link back up finally! While I was waiting on word, I did a bit of cleaning up and updating on the website. In particular, I updated the Disclaimer webpage, so be sure to read that over at your earliest convenience. I know no one really reads it, but it's a legal thing, so it has to be there. Seeing as the Demo is already up and about, I'm also going to update the screenshots around the website to reflect the current appearance.
As far as Demo version 0.4 updates go, here's what's happening:
- One of the major things that drive me crazy is the similar colors for Magic and Tech animations. Can't stand it. I'm revamping it so that they properly stand out from each other.
- Another thing I plan to do is change the animations I initially had when using certain Techs, such as Water Combo. In cases like those, the character, in this case Cici, will actually be in the enemy line and doing the Combo instead of just showing the animation.
- The elemental strengths and weaknesses are there, but not as prevalent as I'd like them to be. I need to work on the scales to be sure it's doing what I want them to do.
- The hardest part is balancing the party. Each one has a purpose and a stat they're good at, but they all have a weakness. I need to be sure I'm not overpowering anyone; not even Zero.
- Bosses too. Some will be easy and some will be hard. But there are a few boss fights where your level and stats don't matter. I need to be sure those work.
- You know how some games have a superboss? Not mine. I won't say who, how, or why, but I'm bringing back the final battle as the superboss. He's the last one you need to fight to beat the game, The last obstacle standing in your way. It only makes sense that he should be the hardest one out of everyone you fought. That's what's happening. That's what I'm doing. This won't be in the demo, obviously.
- Zero's powers are environment-based. Meaning if you're in a desert, you won't be able to cast Water-type magic, but you will be able to cast Fire and Earth magic. Or if you're in a building, you won't be able to cast Earth and Rock magic. This is to keep from Zero's powers from being abused since he's going to have a LOT of handy spells and abilities.
I'm also considering a name change for my online alias. I've had the name Twilight Faze for over 10 years, but because it's also the name of one of my future books, it may be a sign that it's time to evolve and adopt a new persona. The "Faze" bit is actually a nickname I cherish due to someone I look up to giving me that name. I still intend to use it offline, but it won't mesh with my current name. I still need to consider some things, but I wanted to at least tell you all so you don't get surprised.
As always, your support for the game is deeply appreciated. Keep spreading the word and letting me know how I can improve. Your opinions mean more to me than you know.
So three things:
1. The website got a few tweaks and the Disclaimer was updated. Be sure to check it out.
2. Been considering a name change. I'm also doing book-writing and plan to be a novelist too, but it would interfere with one of my titles. Still debating this.
3. The QA guys confirmed the bug is squashed (woohoo!!) and will get back to me by next week. Keep in mind that one is in high school and in the middle of multiple projects and the other works a full-time job and has another life on the side. I'm sort of at their whim.