A downloadable game for Windows, macOS, and Linux

VERSION 0.3 updated on January 2, 2017

NOTE: The Demo game posted is not a teaser, like most demos. It is not a Beta of the game and not even an Alpha.
It's just something for other players to enjoy and give their input as the game is being built and evolves until Alpha/Beta stages are posted.


Have you ever wished to be in another world?

Maybe you want to be part of a video game world.

Maybe you want to be in the movie you just watched.

Maybe you want to be with the heroes of your favorite book.

We all wish to be part of a different world.

Something exciting!

Something thrilling!

Something adventurous!

Something better than the boring one we live in, at the very least.

It's just a whimsical thought. A wish we have no desire of following through. But it's nice to dream.

But what happens if the wish becomes reality?

...whether you like it or not?

That's what happens to Zack Cypher, a 16 year-old boy from our world. After being pulled from our world, he is brought to a world of his favorite book series, only to find events have dramatically changed for the worse.

A mysterious Guild has overtaken the planet and successfully conquered the world.

The brave hero of the book series has vanished, presumed dead.

The hero's friends are trapped in an endless war with no victory in sight.

Many years have passed. What could have possibly happened.

Donning a new name to fit into this world, Zack, now named Zero, will lead the charge using his fan-knowledge of Pangaea to helps save the world and solve the mystery of Pangaea!


Install instructions

Please read the Liability and Disclaimer regarding the game before downloading on my webpage:

By downloading the game, you consent to the Terms and Conditions placed and have read the webpage in it's entirety.

Most of it is obvious common sense stuff, really, but you can never be too careful, right?


Windows Minimum Requirements:

  • OS: WindowsR 7/8/8.1/10 (32bit/64bit)
  • Processor: Intel Core2 Duo or better
  • Memory: 2 GB RAM
  • Graphics: DirectX 9/OpenGL 4.1 capable GPU
  • Storage: 1 GB available space
  • Additional Notes: 1280x768 or better Display

Mac OS X Requirements:

  • OS: Mac OSX 10.10 or better
  • Processor: Intel Core2 Duo or better
  • Graphics: Compatible OpenGLR
  • Additional Notes: 1280x768 or better Display


Minimum Requirement:

  • OS: Ubuntu 14.04 or Steam OS 2.0 (64 bit)
Steps needed to use the game:
  • Run the following command to switch to the root user:
  • Run the following command to open the game folder:
    cd (game folder path)
  • Run the following command to change the permissions of the "Game" file in the game folder:
    chmod +x Game
  • Run the following command to start the game:


The game is fully meant to be mobile in the future. I'm currently working towards getting the PC and MAC OS X Demo versions to work first once it reaches the final stages. The finalized demo will be released on Google Play and the App Store alongside the other versions. This won't be for a while yet, however. I apologize for the inconvenience...


The Legend of Pangaea DEMO v0.3 (Windows)
The Legend of Pangaea DEMO v.03 (Mac OS X)
The Legend of Pangaea DEMO v.03 (Linux)


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Ugh...this catch-up game is taking longer than I wanted...On the bright side, I'm doing a bit of leveling for Miirah on the side cuz I REALLY want that chapter done and over with!!

More on this for Saturday's post.

As a reminder, no weekly report this week. Still playing catch-up through the weekend. I'll be back to it Monday.
Sorry :(

No weekly update this week. Simply put, I got hit hard with a few school-related issues and need to play catch-up all through the weekend. As such, I won't get ANY work done this week.

Real sorry :( Still available if you need to chat, however,

Hey Pangaeans!

It's been a pretty busy week for me, yet I didn't get much done, I'm sorry to say. Before I get to it, Let's go over what I DID get done!

For The Legend of Pangaea, I'm working out what I want to put in the Demo and what I want to cut out. Doesn't help I'm trying to get the animations right for what I need either. I'm hoping the brilliant mind who made these 30/60 FPS animations will do more, but until that day comes, I need to work with what I got. I'm just grateful to have any at ALL!

Miirah's chapter is taking longer than I anticipated and I remember why now: The quest involves two other people to get through the easy way and I play on hours most people aren't on. So I'm working to go through the backdoor way. Give me time, I'll get it.

So what's been keeping me busy? I'm falling behind on my studies and need to get my rear in gear, for one. I need to earn my degree eventually and failing classes won't do that. Not saying I'm anywhere close to failing any of them, but I've been too lax. Also, my dad recently had an injury and I needed a day off to watch him. Thankfully, it was nothing major, but because it was a cramp/muscle pulled behind his knee, it was excruciating for him. In all my years, I've never seen my father hurt like that before. It was frightening. One of my biggest fears is the loss of family or friends. This isn't some feel-good trope; it's an actual fear. I lost my grandmother and I was shaking, couldn't focus, and couldn't talk for at least a week as a result. Part of it was grief, sure, but the other part was genuine fear.

I'm hoping this week will lighten up for me a little. Thanks everyone for your support!

Happy April Fool's Pangaeans!

I've been all kinds of busy this week! Been trying to keep my job in check as well as other game-related work. I'd make a "no joke" reference here, but the internet is flooded with them.

In Legend of Pangaea news, I noticed I was putting too much focus on the mobile and went back to just doing the version 0.4 work. The 30FPS and 60FPS animations are done, base-wise, so it's a just a matter of mixing them up to make the attacks I want. This means the current attacks in Demo 0.3 will get design changes or be different entirely. It depends if I find any more of these tools from now until release. Version 0.4 isn't just getting a makeover in looks, but in structure. I've found tools I want to use for the battle system, but some won't be released until the game's full release. However, you can expect some special attacks, physical re-designs, more active enemy appearances, stat re-balancing, and more!

The Adventurer's Journal is almost ready to be out of hiatus. I'm hoping to get back to writing tomorrow, but we'll see. Worst case scenario, it'll be back sometime Friday. Miirah's chapter is still halfway done, so I'll just post Selvin's when it's ready, as a sign of the story's return.

This Saturday is gonna be crazy busy for me today so I need to cut this short. Thanks again for everyone's support!

Hello Pangaeans!

It's been a busy week and a lot is happening! So let's get down to business, shall we? And no, I don't mean to defeat the Huns.

To start with, I had to push version 0.4 work on more promising work. The Legend of Pangaea is now able to be played on Linux systems! It's very experimental for me since I don't really have Linux experience. Just means I need to load up a secondary OS with Linux in the future if I want to troubleshoot it. I support the idea the Linux and the reason it exists, I just have no experience with it is all. I'm too used to Windows like the majority of humans out there. It's already updated on the site and my itch.io page. I just hope it works like it does for Mac and Windows.

I'm also currently working on getting the mobile version started now that I know I need to downscale a few things. I can't do that to everything, but I'm looking into how to do that so Android/iOS players can enjoy the game with as little lag as possible. I'm not releasing it to the stores anytime soon. As a reminder, the mobile version of the Demo will only be the finalized version. I don't know when that will be, but it's gonna happen.

As for The Adventurer's Journal? It will soon be out of hiatus. My friend agreed to help me out and has been wanting to get back to FFXI for some time as it is. I'm hoping to get back to writing before the end of next week. I'll be working on it some more after the Linux thing is taken care of. Can't tell you how glad I'll be to get back to writing this!

So what about my other writing projects? Still in the planning stages. As much as I want to do Final Fantasy XIV, if there's no 1.0 to go back to, it's not worth it. I'm sticking with Star Wars: The Old Republic and have decided to be classic Empire jobs = evil and Republic jobs = good. I've got most of the races and sexes chosen. As for the romantic aspect, I'm still working on that since some have multiple options. This isn't high on my to-do list, however. Need to get the other stuff squared away first.

So yeah. Been busy! All thanks to you great people! I can't tell you how great it is to be able to do this and how much I love you all for your support!

Had an anonymous e-mail saying the "Made by RPG Maker MV" screen was missing. Found out I accidentally deleted it.

Thank goodness I keep a backup of every file I keep. It'll be back in v.04 onwards
Creators of RPG Maker MV, I apologize. This was accidental, not deliberate :(

Are you kidding me?!

RPG Maker MV just released Linux functionality. This is great for players, but more work for me O_O

This is how I know I love you all: I'm working on the Linux port. I want to double-check the QA and other things I should know about.

Hi Panga--AAACHOO!!!!!

<sniff> Ugh, allergy season arrived early for me...

Ok, so what's new otherwise? As I mentioned last week, Mac OS X got it's own version of Demo v0.3 and I haven't gotten any bad news back yet. Very good sign! I feel like Demo v0.3 is finally a case closed version and I can focus on v.04 fully and completely! On that subject, I purchased the new graphics I need to get version 0.4 moving and discovered something: They came in 30 FPS and 60 FPS. Wow, why would you need to go lower than 60 on anything, I ask myself.

I did some research and discovered it's because some mobile devices can HANDLE 60 FPS, but 30 FPS is more functional and still smoother than the current gameplay. This is bad news for me because it means I gotta use the compressed graphics to save on space for phones. I don't use them for Windows Mac OS X because it looked so off on my editing. That's when an idea hit me!

Not everyone has a good computer. If you're using a laptop, odds are good you're using the stock Intel or AMD graphics chip and not a dedicated GPU meant for it (understandable since those are expensive for laptops). I have options for raising and lowering FPS and all, but that may not be enough. I'll keep the computer specs at 60 FPS, but I'll keep a 30 FPS version ready in case anyone needs it.

While I'm making v0.4, I'll also start creating the mobile version of The Legend of Pangaea. I have to do everything from the ground up, but most of the hard stuff involves dragging and dropping. The only real manual labor is having to redo the graphics since I have to use the compressed stuff. Don't get too excited, though. Because of how the Apple Store and Google Play Store operates, I won't release the mobile version for it until it's at it's final version, graphically. When it comes to music and character models, I'm kinda fickle and may change things around. I also am starting to not like Phil's name and character and may change him around too. You've been warned!

Because of all this new information, I'm reshuffling my computer to be more dedicated to both my job and to my work on The Legend of Pangaea. I'm planning on taking some kind of CGI art class too so I can learn to do sprite animations, but that involves freeing up the near non-existent time I have. I also have to get some sound and art editing software to touch up some of the stuff I purchased. Soooooooo much to do.

Thanks to everyone who keeps supporting the game and to the new friends I made who's helping spread the word. Your support means the world to me and is what keeps me motivated!

This keeps getting better and better...

Been doing research on going mobile (don't get too excited; that's still very far down the road) and I learned that if I want it to run smoothly, I need to scale back and compress on a LOT.
Basically, it means, except for the coding, I need to rebuild The Legend of Pangaea from the ground up.
It gives me an idea about a future project, but I'll get into that in tomorrow's post. For now, back to work!

Sheesh, found out some of the plugins I'm using no longer work due to incompatibility or discontinued use.

Means I gotta go through each one and see which ones I can keep or need to fix/replace.

I'm throwing caution to the wind and returning the Demo back to Mac OS X players.

The download should be open and available above. Please contact me if you are having any difficulties with installation or gameplay.

I am happy to report that Version 0.3 is finally in stable and working condition!

It's uploading to my Dropbox as we speak and should be available for download in an hour.

Thank you everyone for your patience and support!

Well, HI there Panageans!

It's been all kinds of busy this week, but the post won't be big this week.

For The Legend of Pangaea, 0.3's fix seems to be good so far according to the QA dudes. Finally! They should be about done today so I may finally be able to put Demo version 0.3 back up after 3 months...god...that's 3 months too long. Keep in mind that the battle system has been downgraded to almost basics, so don't be too disappointed about that. Once I get the word 0.3 is good and fixed, I can focus on making 0.4, which is completely battle-system focused!

So if all I've been doing is going back and forth with the QA guys, what has been taking up so much of my time? My new job. It may be stay-at-home, but it's still a job and something I need to do right! I still do Lyft too when I need to make some extra money. On top of that, I'm still doing schoolwork. I haven't played a video game or did anything fun in a week. I'm close to burnt. I'm hoping when things settle, I'll be able to unwind a bit. Lesson in life: Don't be in debt!

That's all I've got going on. Thanks for your support everyone! It's been a rough 3 months, but it looks like things are picking up!

I definitely got rid of that chaotic bug, but I had to destroy all of my v0.4 work to do it Thank god I backed it up.

Gonna have the QA dude-bro's take a look before I go public. I really hope they greenlight it...so sick of having 0.3 drawn back like this...

Greetings Pangaeans!

Not much in terms of news this week, but I promised to keep everyone in the loop, and so I shall!

I haven't had much time working on the 3.0 bug, but I was able to find out what happened. Come to find out the RPG Maker MV changed stuff around during their last update; like, a LOT! It's mostly on me since they always warn us to back our stuff up before every update, but I never had this issue before. If it's as problematic as I think, I may have to put the battle sequences to default vanilla settings (meaning no plug-ins, added data, or anything like that). Right now, I'm trying to salvage what I can since it seems to be in that department, but I'm not done with the QA testing yet. I'll learn more later in the week.

Why so busy? Why am I not so focused on the game? Make no mistake, I am; however, February is cruel month where I have to pay my bills sooner and my annual bills are also on the rise. Meaning I have to do Lyft more to pay off stuff. Luckily, I managed to get a break. I was able to land an at-home job which I start next week This means I'll have a normal paycheck again, but it's a contract gig so it's gonna suck next year come tax season. But this is still good news. I'll be able to pay off a few debts and I may even get The Adventurer's Journal up and operational again sometime soon! God, I missed writing it. It still won't be for a little while yet, but I'll alert folks once I'm back up and running.

As a final announcement, I've closed down my twilightfaze@thelegendofpangaea.com e-mail. The main reason is that I'm still an unknown in the gaming development world. Nobody e-mails me for any reason and I've had it up for almost a year. Seemed like a waste of space. Instead, I'm keeping everything to my home e-mail on the Yahoo! server: twilightfaze@ymail.com. Considering my bad luck with version 0.3, I'm not surprised if my reputation took a hit. I deserve that. I just hope the final result will make up for it.

I still appreciate everyone who visits, spreads the word and so on. Your support is why I keep doing this!

Due to (incredible) lack of use, I closed my e-mail to thelegendofpangaea.com.

Details on Saturday's post.

Hey there, Pangaeans!

It's been a busy week and it's only going to get busier for me, hence the early post. It's not gonna be a long one either, but I'll explain why.

Unfortunately, I wasn't able to do much Pangaea work thanks to this hell the bug from 3.0 popped up. I put my 4.0 work on freeze until I fix it, but it's deep in there. This means I have to redo everything from the beginning to find it. It's gonna be like looking in a needle in a haystack, but luckily I have a shoehorn magnet so it shouldn't take me TOO long.

That's not the only thing holding me back, however. Past few nights I've had to wake up with four hours of sleep so it's catching up to me. It's not just school; I landed an interview for a work-at-home job (a legitimate one!) but it's not official if I got the job yet. Coupled with classes, tests, and studying and....yeah, I'm wiped. Doesn't help I have a party to go to (it's my sister's 30th. Armageddon couldn't stop me from going.) and more studying to do as well as doing Uber/Lyft so I can pay for all of the above (somehow).

Ok, I'm done writing. I have a game-breaking bug to fix, an important party to plan, school to do homework for, and a job to make money for.

And it's worth it because you all give me the strength to push onwards. Thank you everyone!

Hello again, Pangaeans!

It's been a busy week, so let me fill you in!

I got good news: a few days back, the problematic bug in Plague Castle has indeed been squashed. The boys are gonna be able to go over the rest of QA today so I'm hoping to get that link back up finally! While I was waiting on word, I did a bit of cleaning up and updating on the website. In particular, I updated the Disclaimer webpage, so be sure to read that over at your earliest convenience. I know no one really reads it, but it's a legal thing, so it has to be there. Seeing as the Demo is already up and about, I'm also going to update the screenshots around the website to reflect the current appearance.
As far as Demo version 0.4 updates go, here's what's happening:

  • One of the major things that drive me crazy is the similar colors for Magic and Tech animations. Can't stand it. I'm revamping it so that they properly stand out from each other.
  • Another thing I plan to do is change the animations I initially had when using certain Techs, such as Water Combo. In cases like those, the character, in this case Cici, will actually be in the enemy line and doing the Combo instead of just showing the animation.
  • The elemental strengths and weaknesses are there, but not as prevalent as I'd like them to be. I need to work on the scales to be sure it's doing what I want them to do.
  • The hardest part is balancing the party. Each one has a purpose and a stat they're good at, but they all have a weakness. I need to be sure I'm not overpowering anyone; not even Zero.
  • Bosses too. Some will be easy and some will be hard. But there are a few boss fights where your level and stats don't matter. I need to be sure those work.
  • You know how some games have a superboss? Not mine. I won't say who, how, or why, but I'm bringing back the final battle as the superboss. He's the last one you need to fight to beat the game, The last obstacle standing in your way. It only makes sense that he should be the hardest one out of everyone you fought. That's what's happening. That's what I'm doing. This won't be in the demo, obviously.
  • Zero's powers are environment-based. Meaning if you're in a desert, you won't be able to cast Water-type magic, but you will be able to cast Fire and Earth magic. Or if you're in a building, you won't be able to cast Earth and Rock magic. This is to keep from Zero's powers from being abused since he's going to have a LOT of handy spells and abilities.
This is just a taste of what's to change in the battle system. For now, humor what's there. It won't be there to stay.

I'm also considering a name change for my online alias. I've had the name Twilight Faze for over 10 years, but because it's also the name of one of my future books, it may be a sign that it's time to evolve and adopt a new persona. The "Faze" bit is actually a nickname I cherish due to someone I look up to giving me that name. I still intend to use it offline, but it won't mesh with my current name. I still need to consider some things, but I wanted to at least tell you all so you don't get surprised.

As always, your support for the game is deeply appreciated. Keep spreading the word and letting me know how I can improve. Your opinions mean more to me than you know.

So three things:
1. The website got a few tweaks and the Disclaimer was updated. Be sure to check it out.

2. Been considering a name change. I'm also doing book-writing and plan to be a novelist too, but it would interfere with one of my titles. Still debating this.

3. The QA guys confirmed the bug is squashed (woohoo!!) and will get back to me by next week. Keep in mind that one is in high school and in the middle of multiple projects and the other works a full-time job and has another life on the side. I'm sort of at their whim.

(Edited 2 times)

Howdy Pangaeans!

This is a semi-update regarding a bug I was told about regarding Demo 0.3. One of the most persistent bugs I ever had to deal with was during Plague Guild castle after you got the Ancient Sword. After you acquire the Ancient Sword, you're supposed to eventually unlock the next event when you go to the foyer. It never happens, leaving players trapped in the castle. Not cool.

Because of this, I had to take down all my links to the game since it was pretty much game-breaking.

I had some classes today so I didn't get to dig into it as early as I wanted to. However, I did and I located some old test date when I was putting Demo 0.3 together. I won't bore you with the technical details, but I will say that when I looked it over, it seemed harmless on the surface. Nevertheless, I deleted it just to be safe. For me, it worked either way, so I sent it to the QA brothers to get some feedback. Hopefully, I found the cause to my headache and will get good news back soon...


I swear to gah, I'm against a seriously persistent bug that doesn't want to die. It's wierd since it doesn't appear on any of my PCs, even when I use other computers not meant for gaming.
The bug, to my knowledge is when after you get the Ancient Sword, the next event doesn't trigger anywhere, leaving you trapped in Plague Castle. It's supposed to happen after you re-enter the foyer between the two hallways.
I'm gonna find out what gives and get this fixed as soon as I can.

Hi there, Pangaeans!

If you've been following my Twitter and Facebook, you'll know what to expect, especially the more fleshy details about what I'm doing and what I've been up to. This is going to be my lengthiest one yet, so I'll break it down so you can scroll to the parts you like.

If you're caught up on the news, then you know what's been going on in New York. If you haven't, now's good chance for you to find out. Here's the thing: I'm an Uber driver too. Because of what some idiot did, I was out of work for a week because of #DeleteUber. I get why they did it and I don't fault people for it. I just wish they wouldn't take it out on all of us. People should also be getting mad for hailing Uber too. I know a point needs to be made, but let's get mad at EVERYONE, not just who we want. Anyways, I drive for Lyft now and am back to work, but still with debts to pay. I might even be working for a friend who's also trying to achieve his dream, but I won't sacrifice mine for his. We're still working on details

Yup, still on hiatus. I spoke to a buddy of mine and he will be offering me his services towards helping me progress through some of the more difficult Missions (mostly Miirah's), so I can get to writing right away instead of grinding. Talk about good news! But I can't afford one account, let alone two, so that's on the backburner for now. But I'll be glad I can get to writing for you all again.

Ok, this is the meat and potatoes of this week, so I'll be breaking this down into parts:
After a lot of thought and consideration, I've decided to split the game into two parts: "The Legend of Pangaea" and "The Legend of Pangaea 2." Reason being is that there are going to be a LOT of mechanical differences. The original plan was to have your level reset once Part 2 kicked in to show the timeskip to Part 2's story. The battle mechanics would be a bit different and you'd lose all your spells and Techs that you earned along with all your armor and weapons. Basically, you'd lose a lot and gain not enough to justify it, hence the split.
As I mentioned before, The Legend of Pangaea is inspired by the fanfic, "The Incredible Poke-Odyssey." The original writer had the story split in two (technically 4, but it was easy to integrate the last two stories he wrote into Part 2). I tried to resist this by writing two stories into one, but there's no way to make it work how I want it to. The cop out would be to lower the level ranges in certain areas so it could integrate, but it's not as fun that way.
Both games will have multiple endings and both will have a "True" Ending (the canon ending, if you will) only achievable if you complete the game completely. There is also a "Good" and "Bad" ending too.
There won't be a "Part 3" for the series for two reasons:
1) The fanfic writer ended his series with a special chapter that made it clear he put the period mark on the series. He handed the title over to a friend and fellow writer, but they clearly abandoned the project. Unfortunately, there is also very little content for me to work with as well, so I decided not to pursue it.
2) Because his short stories, I was able to put a period mark of my own that would (hopefully) tie up all the loose ends in Part 2. I couldn't think of a better plot, a more fearsome villain, nor could I redo Pangaea without rehashing the whole story in some way. Part 2 is the ending of the series.
The creatorof the fanfic made a side story. This inspired me to make a couple of my own. Yes, that's right, there will be side-story DLC that will be released not long after The Legend of Pangaea is released. One is about Ace and the other is what I'll call "The Midquel" for now.
The first one to be released is called "The Adventures of Ace." Yep, the story of Ace will be told! In a lot of ways, you could consider this the "prequel"of the story, but I don't see it that way. Regardless, this will tell the story from the beginning when Ace started on his adventure to...well, you'll see. It will play a lot similar to The Legend of Pangaea, but I want to try to make it look as retro as I can. The story will be recapped and several scenes will be shown in The Legend of Pangaea, but I figure some players would rather see for themselves. It won't be a quick game, but because it's a side project, I'm treating it as such. Depending on the length, I may scrap the add-on content tag and treat it as a full game, but I'm hoping to avoid that.
The second up is what I call The Midquel.....because it's a sequel to Part 1, but a prequel to Part 2 at the same time. It's in the middle....Midquel. No? Moving on. The story will bridge between 1 and 2, obviously, and will involve a different character. Because of their peculiarities, I'm switching it up in this one and making it survival-based. What does this mean? You have to go through numerous levels and reach the end without dying. There are only 2 save points in this: before, and after, the dungeon. Only reason I put after is bragging rights reasons The monsters there can be fought and defeated, but you won't get any healing items in any form, nor will you have healing spells. You also can't level up, so don't even bother. Sadistic, you say? Well, it's meant to be a survival game where you avoid the monster. It's a puzzle solver. Oh, and Dash will be disabled too. There are a lot of reasons for that. I'll get into it more when I start working on it. While this explains some of the events in Part 2, you're not required to play it since Part 2 will recap it anyway, so you won't be missing out.
Neither of these games are required to be played in order to understand The Legend of Pangaea. It's just there to flesh some stuff out or for folks who want to expand the story some more. It won't stop there. I have a couple other ideas, but I want to save those.
I realize I never touched this subject so I'm touching it now. I fully intend to translate this game, but I want to do it in English first. Mainly because it's my native tongue and easier for me to write.Also it's because I want to finalize the script in every way so it'll be easier for me to translate it all instead of write something new. Now, as I speak English, French, and Sarcasm, you can bet there will be mistakes. I'll be glad to fix them, but if you're a native speaker, I need to know what's wrong. Point it out, tell me why it's wrong and what it should be, and get a place in the credits for your contribution. Right now, the only languages I have planned besides English, are Spanish, Portuguese, and Japanese. Now keep in mind that's just to start. If enough other speaking countries reach out to me, I'll make a localized copy in their language too. But I won't make it if it's just one or two. It's gotta be at least 50 for it to be worth it.

That's a full plate, isn't it? Well, add some more to the pile, because I have other plans! Besides the Add-On games, I've also decided to make a Star Wars: The Old Republic story series based on the heroes and villains in the main story. After some consideration, I've decided on the Republic staying as Light Side and keeping the Empire characters Dark Side oriented. I've also decided who will be what gender for the sake of fluidity for the story, but I won't pursue the romantic aspects of the story. I'll write this as soon as I get The Adventurer's Journal back on first.
So what's left for me after The Legend of Pangaea series ends? Well, don't worry, I have two other games I have in mind. Unlike the others, though, these two are stand-alones. Probably should have started with them, but Pangaea is something I wanted to bring to life forever.

Ok, I've been up all night and I'm sleepy. Time to hit the sack. I'll try to get the fixed 3.0 up before Saturday is over.

Thanks again everyone for all your support!!

Been sorting through the game music and I realized I had to make a couple decisions. And an explanation as to why I was doing that to begin with:

Decision 1: For the longest, I've been wrestling with the idea that I wanted to make The Legend of Pangaea one large game, but I realize now that in order to make one part of it work, I'd need to make a sacrifice (I'll get to that in a minute). I could only see nothing but problems on the player's end for it, so I decided to split the Legend of Pangaea into two games. Keep in mind that the story's base "The Incredible Poke-Odyssey" was also originally one story, but the writer felt creative and made a second part to sort of tie loose ends together. Meaning, that for The Legend of Pangaea, it will end on Part I with no real need for a mystery to continue into the next game. It's not like Mass Effect, where the game ends on a cliffhanger of what's to come. Regardless, the FULL story is in two parts, but it shouldn't leave you feeling empty if you just play Part I.
Decision 2: I have decided to create 3 DLC. Well, not stuff to add to the game DIRECTLY. These are 3 side-stories as part of the Pangaea-verse, if you will.
So why would I plan something like this that far advance? Well, mainly because they were planned alongside the game itself and will be created after the game's creation reaches a point. It's bad enough the game is taking a while to create, I'd rather DLC doesn't either.
Of the three, the one to expect is a "midquel" story that takes place between Parts 1 and 2 that links the two games together. Honestly, this was part of the reason towards my decision to split the game up. Reason being is that it's not REQUIRED for you to play it since there's a recap in Part 2. I still think you would enjoy it since it will be different from the JRPG elements of the game and be more survival-game oriented. I'll get into more details when I make my Saturday post.
Explanation: So what am I doing listening to music instead of working on the battle system. When I'm burnt out on making, I listen to music to unwind me. I sort and mix which ones I want where so I don't get certain tracks confused. But, the fact of the matter is I also choose which tracks I want for my battle themes. When I was listening to tracks I felt would be better for Part 1 or Part 2, I realized other problems I would have and came to the conclusion as to the direction of my game-making.

This was a lot of to read, I know, and I haven't really gone into detail yet, believe it or not. I'll go more into Part 2 and the Midquel as well as other designs I have in mind to look forward to when I do my Saturday Weekly Report. Trust me, I've been very busy.

Just wanted to toss this in in case anyone thought I forgot:
I still fully intend to have this game translated.
The current languages I have lined up are English, Spanish, Portuguese, and Japanese, since these are the most popular gaming countries.
I'll certainly do more languages as well, but I need the number to high enough for me to do that.
Please remember that I'm only one guy doing this. I don't have a team under me. I'm trying to make this indie game as indie as possible. Reason I say this is because I'm NOT multi-lingual. I speak English (my native language), French (my second language), and Sarcasm (my very fluent third language).
So for native Spanish, Portuguese, and Japanese speakers, go easy on me. If you see a mistake, please let me know so I can fix it.

The QA guy came back to let me know compatibility is good and he'll be testing it by the end of this week.
"Gawd, Faze, that's pretty slow, don't you think?"
Yes, I DO think. But as I don't get feedback and I don't know that many people, the QA guy willing to do this is in high school and he's eyeballs deep in a thesis right now. His schoolwork comes first and he doesn't have a whole lot of time on his plate. He works for free too, so I can't complain.
I'll keep everyone posted!

Talked to my QA guys and they ran into compatibility errors and couldn't open it ALL!
I am not starting this year off right :/
Sending a proper game file to them and hoping to get news on this soon.

Happy New Year in China!

I'm aware it's actually called "Chinese New Year" but I felt rebellious. There was a bit of a celebration on my block last night so I went to bed extra late. Turns out some Chinese neighbors (actual implants from China, not descendants) were throwing a party and even had fireworks ready. Those folks don't stop halfway for a party! Good times.

Anyway back to business.

So what's the story on The Legend of Pangaea's 0.3 fix? You know, even I don't know. I haven't been able to reach my QA guy, mostly because he's still in school. I know where he lives, though so I'm going to visit him and get the feedback directly. Honestly, I'm taking this silence not as a bad omen, but that the QA guy is being thorough in making sure there's no game-breaking bugs anywhere. Anyways, I'll have answers before the night is over, so just sit tight.

What about The Adventurer's Journal? I still have a couple big debts left to pay off first, so it's not ready to reactivate yet. I managed to pay off one big one, so it's only a matter of time before the other two are paid off. After that, I'm back to starting this up and returning the adventures of Korvik, Selvin, and Miirah.

Speaking of adventures, I've been strongly considering adding Star Wars: The Old Republic as another story to write, but a few details hold me back. See, in this game there are 8 stories (4 Republic and 4 Empire) where you can play as either man or woman and as either good or bad, making at least 32 possible ways to play the game (and they said algebra wouldn't be of any use outside of school...ha!). I'd make a poll about this, but since I'm not big enough to have people on polls, I'll just do my own thinking on this. Another thing that stops me is that even though I like Star Wars, I don't use the terminology that well (for example, I still kill droids "robots" or "bots" and refer to the Force as "magic" or "mana"). I can change my writing to adapt this, but I fear the hardcore fans who'll jump down my throat for screwing up a sentence to not be more Star Wars-like. Add to the fact I like it when evil aligned classes go hero. Like, I play Light-Side Bounty Hunter (a hunter with honor code who doesn't kill needlessly) and Light Side Sith Warrior (A Dark Side force user who values life and fights for justice, not personal gain, and chooses the diplomatic path, not the path of violence; basically a smartass Jedi who can use Dark Side powers and has a smooth British/Imperial accent). See? Much to consider.

Anyway, I'll keep you posted the second I learn something, which as I said earlier is I hope is before tonight. If you have ideas of your own, don't be afraid to send them to me at:
or my personal e-mail at

Thanks to everyone showing support as always!

I think I took care of the bugs this time around, but I'm not 100% sure...

I'm having a QA tester take a spin through it to make sure I got it all. Once I get the green light from him, I'll post the hot fix.

I've just been made aware of a game-breaking bug during Plague Guild Castle for Demo 0.3. I'm really sorry about that! I thought I managed to iron them all out.

I'm working on a fix for this.
Life lesson: Don't bug check while sleepy.

I realize I haven't been giving my itch.io the love it needs.

I'm gonna copy all my blog posts here so no one feels left out. While I'd love it if players would visit my site, I know some are skeptical. Just know it offers more information on the game as well as a side project I've been working on purely for fun's sake. There's no sign-up and no charge

At any rate, I'll post my Friday posts here as well as my other places so no one is left out.

Happy New Year,, Pangaeans!....well, almost.

First I want to apologize for the delay. Demo Version 0.3 finished on time as I hoped, but I ran into some trouble. The laptop I was using for my troubleshooting is not graphic intensive and acts like a dial-up modem in the 90's. Yesterday as I was doing my QA checking, it finally gave me the middle finger and chose not to do it anymore. I bought a laptop last year meant for writing, but it turns out it can handle PC troubleshooting just fine! I moved all of my matierals over and successfully finished my QA of the game. I wasn't able to go through every nook and cranny, due to lack of sleep of wanting to get this out sooner, but you should be able to progress through the story just fine.

So what's different? Let's go down the list!
- Zack's house has been redesigned inside and out:
- The outside's layout is largely unchanged with some obvious physical differences
- The inside is now a two story house as opposed to the single floor long house.
- Getting the Toy Sword and Journal can be done in any order.
The interdimensional rift has been changed.
- The walls have been removed
- The path is still somewhat linear, but with new Tutorials on the side paths.
- New Home Town has been redesigned.
- The underground city has two new extra locations: The Chuch and the Barracks
- The Priest is someone can examine each party member's strengths and weaknesses.
- The Church explores the back story of the Seven Gods as well the origins of Pangaea.
- Across the Church is the graveyard, which serves a purpose during the story.
- The Barracks is only available after you get the Widget but before you turn in the Keycard.
- The Barracks holds extra tips and training to help you get familiar with the game.
- The Overseer helps you teach how to use the battle system.
- The entire layout of the city has been changed and some rooms have been renovated.
- More NPCs are now available to communicate with.
- A new side quest has been created after you obtain the Widget.
- Boulder, Cici, Blitz, and Azami have gotten costume changes.
- Boulder, Cici, and Azami will change from rebellion armor into regular clothes.
- The story expands from Zero's plan. You are able to leave New Home Town after a certain point in the game.
- A new and powerful enemy is introduced: Reina.
- A character entry will be made for her for the website on Friday.
- Two new dungeons are introduced; The Labyrinth and The Sea of Trees
- The Labyrinth is only a teaser and not an actual dungeon. It will serve as one in the full game.
- The Sea of Trees is the "first" dungeon you can fully explore and the final area of the Demo.
- A new party member will be added to your crew: June Credomann
- A character entry will be made for her on the website on Friday.

Now for the mechanics:
- New cursor sound during dialogue is quieter
- Text will now be in breaks to simulate talking and emotions during chat.
- Name boxes have been added to all the people in the game.
- Typos and grammatical errors have been fixed.
- Certain events have either been moved around or removed entirely.
- Boulder's Quake can now attack all enemies!
- Cici's Water Combo will now hit a random enemy.
- Everyone is Level Capped to 10.

There's still a lot more I want to do, but the foundation is finally all set, story-wise! For me, it's still pretty empty, but everything in the completed Demo right where I want. But there's still more I need to do before I entertain this thought.

I'm taking some time off due to my being out of work and wanting to rectify that. After that, I'll be focusing on the battle system and perfecting it just enough to get a foundation set on that. As it is right now, I hate it! Fortunately, thanks to the geniuses that are Yanfly, Hime, etc., certain plugins exist that allow me to fiddle with it to be able to get anywhere. I have NO idea when this will be done, but I'll keep everyone posted, as per usual!

Go ahead and double-click the link below (or copy-paste it into your address bar) to download your copy for free at:

Please be warned: If you have any previous versions, saves, or data of any kind of The Legend of Pangaea, please be sure to delete it before you begin this game. Any older versions may cause interference, glitches, etc on the current Demo. I am not responsible if this happens.

I can't say it enough: Thank you everyone for your continued support! It makes making this all the more fun and worthwhile.

Hi everyone!

Thanks to everyone who downloaded the Demo and to the few who wrote me their opinions and feedback. All were well received!

I'm currently working on Demo Version 0.3 and may very well expand the story past where it is now. I'm dealing with a very stubborn bug, so it will take me a while as well as my writing side-project I do on my webpage.

Mac OS X is not abandoned! I'm just waiting to afford a portable Apple PC so I can properly troubleshoot it. It sucks for the Demo, I know, but the plan is to release the full game for both Windows and Mac OS X simultaneously!

Thanks again for all your input and support, gamers! It really means a lot!

Hey folks! Thanks to those who've been downloading my game :D

Got word that the Mac OS X version isn't working so I'll be spending some time fixing that as soon as I get my poverty-encrusted hands on a Macbook or something Apple PC related.

I'll still be working on the game, but progress will be slower due to it and some IRL (In Real Life) stuff I have going on right now.

Again, thank you to everyone who's been helping me and enjoying it so far!